Tuesday, October 28, 2014

Wiki Back-up

Thinking now that I should use this blog to support the wiki, rather than run parallel with it, I invite readers to comment on this post regarding errors or lack of clarity which they find in the wiki I'm building.  I can always use help with spelling mistakes & other errors, a lack of clarity or links that don't work.

Please don't ask for new pages.  I'm working as much as I can on material as it is.

Thursday, July 24, 2014


I found this one to be quite taxing.  What does one come up with for fungi?

Tuesday, July 22, 2014


Several of the animal groups will be very similar to one another - by separating out the animals, however, the power of each study is limited.  There are always small changes, however.  Here are Birds, that I overlooked previously (begins with a 'b').

Saturday, July 19, 2014

Flowers & Sprigs

Here's today's addition - I've had to add 'sprigs' to the flower list in order to round out the subject material.  Some of the stuff here is very interesting and fills holes in the production of magic that - for me - results in magical creation having a greater sense to it.  See if you don't agree:

I agree, it doesn't keep with whatever anyone else connected to D&D has ever done - but it certainly fits into my system, it enables more than the druid to benefit from things like nectar and shamrocks, while at the same time I don't think anything here overbalances my campaign.

I continue to astound myself that I'm able to come up with a whole page of info about a subject as dreary as 'flowers.'

Friday, July 18, 2014

Bushes & Shrubs

I am really thrilled with this study, because it worked out about a million times better than I expected.  I had left all the various sections of plant life for the druid's sage table separate, thinking, "Well, you've got to at least try to come up with a series of abilities or facts that would be associated with those."  This morning, I found myself facing "bushes & shrubs" - only to realize the possibility of my coming up with something was fantastically remote.  With a heavy heart, then, I opened wikipedia and got started.

The results are miraculous:

I may have overdone it, given too much power to these things.  I'll have to see.  It typically takes 3-4 levels to hit 20 points, 6-8 levels to hit 40 and about 12-15 levels to hit 80, so this may be all right.

Certainly fleshes out the druid, I'll tell you.  I don't think there's a thing on this list that I've ever thought of before.

Bugs & Spiders

Many of the druid sage abilities will be very similar - only the specific animal form will need adjustment. Here are Bugs & Spiders, with a few tweaks to differ them from Amphibians and Reptiles:


Well, a few days off and I'm starting to shake off some of the intensity of the last few weeks.  Maybe I can start working on things again.

Well, more for the sage tables: the druid's Astronomy study.  I like that this doesn't have to 'balance' with other studies, since in effect the player gains all the different studies, just at different speeds.  Each has its own character, none offer expressly powerful abilities (they shouldn't, so if I've misjudged something I will have to claw the skill back).

Incidentally, I also made a few changes to the amphibians & reptiles page.

Tuesday, July 1, 2014

Amphibians & Reptiles

I have not forgotten about the sage abilities I was working on months ago, nor this blog.  I'll be getting back to doing more work on both soon, as I clean up the last of my book.  Sigh.  Good to work on D&D again.

Below is the new format for how I'll be working on the sage abilities going forward.  Rather than going back and fixing up Cleric, and making those abilities cleaner, I'm going to concentrate on going forward, with the expectation of managing all the classes before going back and cleaning up the earlier, rougher work.

For those interested, YES, I'm going to do for every class.  That means fighters, thieves, assassins and monks will also get 'sage abilities,' although I am working on a new name for those since they will be based on entirely different principles.

I want to stress that these 'skills' are still class-based, not pay-for-skills based.  I have written already on how the points (pts) are distributed, so I won't do it again for the moment.  When I come back around to those, I will tidy up the original pages.

The above should be suggestive of some interest shit I don't think I've seen offered characters before.  Note that to be a 'sage' takes 80 points, and that points are accumulated slowly.  A druid would have to be, probably, 12th to 20th level to breed creatures.

Thursday, May 8, 2014

C 08 - Angara

For RISK fans, the map below would correspond more or less to the Irkutsk (minus the bottom third). You might be able to vaguely recognize the shape in the gray border, or that might be my imagination:

Showing Lake Baykal on the bottom right and the Angara River flowing from bottom left of
centre and then off the left side of the map after making a 90-degree bend.  The very large
Lena River rises just west of Lake Baykal and flows off the right edge.  The top of the map
is the Tunguska Plateau.

Back in 2009, when I spent a period living on unemployment, I just kept going east through Russia - I did most of these last four maps during that time, and a whole string of maps to the south of these. Russia just goes on an on . . . but the reader can see some pink hexes in the upper right corner, those being part of the Yakutsk territory (called Trak Dran in my world, a big norker kingdom).  I haven't done that area yet.

Wednesday, May 7, 2014

C 07 - Lungos

I have been working, in bits, on maps moving steadily east.  The last map I posted is coded C-06 (the Ob & Irtysh basins).  Here is C-07:
Shown is the upper course of the Ob River on the left and the middle course of the Yenisey
River on the right.  The highlands at the bottom of the map (brown hexes)
are the Altai, Khakass and Savan Mountains.  The yellow sloped line marks the
90th Meridian East.
I've shown below how C-06 overlaps with the above map.  North is the upper right corner, and along the 90th meridian the direction of east-west turns 60-degrees.  This is, as ever, due to mapping a round Earth.

Here all three rivers are shown, from left to right, the Irtysh, the Ob and the Yenisey.
All of the C 07 map is occupied by non-humans, mostly hobgoblins of the Vostoch Empire (Lungos Nad and Lungos Sog are the north and south territories along the Yenisey Basin).  The very bottom left and centre of the map is the edge of the dwarven kingdom of Altslok.  All of these are my own D&D names for the territories . . . the Russian names would hardly work for flavour.